1/05/2023 Update Version 0.04


This is the update for the past fortnight (I AM 2 DAYS LATE):

-Redesign Inventory. Separatedinventory from pause menu into its own backpack.

-Redesign Fireball spell. Fireball spell is now larger slightly.

-Created Tutorial Scene, allows player to learn the mechanics

-New Player character sprite.

-Added arrow keys controls

-Fixed health bug where health can be seen as 0 and not dying.

-Fixed Boss room able to win game now.

-Fixed up rooms in level 3, Rooms did not have any colliders and floating enemies.

-Fixed up script encapsulation.

-Fixed up card details UI, now able to see the spellType.

-Fixed  procedural generation issue, didn't generate door when doing a BFS searched to ensure all room are connected.

-Fixed up procedural generation. It now has checks to make sure it doesn't run if it doesn't have the necessary requirements. Crashs game when certain objects aren't found.

-Fix level 2 and level 3 rooms object being removed.

-Fixed up tutorial moved to start menu.

-Fixed AI in level 3. Skeleton Knight was unable to die. It was actually meant to be a skeleton as well.


Will continue on fixing up bugs, refinements and plannout ideas:

-adding a feature when clearing the room, all coins get sucked up by the player.

-possible combinding spell mechanics

-reintroducing the reverse mechanic, which allows the player to switch the opposite spell into its corresponding opposite.

-progression difficulty. Currently the level design are handmade, along with the placement of enemies.

-big map which will allow players to see the overall level size (might start this after implementing progression difficulty so it's easier to scale)

-adding a shop keeper instead of random cards floating for the shop.

Get Tortured Souls - Solo

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